Welcome to "The Double Fine Adventure!," the documentary collaboration between Double Fine Productions and 2 Player Productions that led to a historic Kickstarter campaign.
Back in 2012, Double Fine and 2 Player launched a Kickstarter to fund an adventure in game development - Tim Schafer returned to his roots by creating a new point and click adventure game while 2 Player documented the process for the world to see.
Now, with act one of "Broken Age" complete and released to the public, you can join the fun of watching how the game was made and keep up on the progress of part two. With over eighteen episodes of the series released and still more to come, there's no telling when this adventure is going to end!
In March 2012, video game legend Tim Schafer made history with the Double Fine Adventure Kickstarter, a crowdfunding campaign that changed the way games are created and funded forever.
For three years, a documentary crew captured the once-secretive process of video game development, chronicling the creation of “Broken Age” from a Kickstarter pitch to a finished game and beyond. Along the way, Schafer and his team at Double Fine persevered through production delays, internal strife, financial crises, looming deadlines, sickness, layoffs, and the weighty expectations of a critical public.
Featuring twenty remastered episodes plus a host of new special features, the Double Fine Adventure is the most in-depth look at video game development ever produced.
Significantly improved visual quality
Two sets of commentary tracks by 2 Player Productions
and the team at Double Fine
Removal of spoiler blurs
Metadata for digital library integration
Note: This purchase does not include a copy of the "Broken Age" game. Commentary tracks for the series can be found embedded in the audio of the episode .zip downloads in the "extras" section.
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the ad...