The Double Fine Adventure! - Deluxe Edition!!
In March 2012, video game legend Tim Schafer made history with the Double Fine Adventure Kickstarter, a crowdfunding campaign that changed the way games are created and funded forever.
For three years, a documentary crew captured the once-secretive process of video game development, chronicling the creation of “Broken Age” from a Kickstarter pitch to a finished game and beyond. Along the way, Schafer and his team at Double Fine persevered through production delays, internal strife, financial crises, looming deadlines, sickness, layoffs, and the weighty expectations of a critical public.
Featuring twenty remastered episodes plus a host of new special features, the Double Fine Adventure is the most in-depth look at video game development ever produced.
Featuring-
Significantly improved visual quality
Two sets of commentary tracks by 2 Player Productions
and the team at Double Fine
Removal of spoiler blurs
English subtitles
Metadata for digital library integration
Kickstarter campaign videos
Series deleted and extended scenes
Uncut team brainstorm meetings
Presentations on the technical aspects of production by the Broken Age team
Storyboards and animatics
Never before seen work in progress builds of Broken Age
Marketing materials
Note: This purchase does not include a copy of the "Broken Age" game. Commentary tracks for the series can be found embedded in the audio of the episode .zip downloads in the "extras" section.
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Episode 01: A Perfect Storm for Adventure
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.
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Episode 02: A Promise of Infinite Possibility
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.
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Episode 03: Codename Reds
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.
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Episode 04: Walking Around in Our Drawings
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.
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Episode 05: It's Gonna Get Hairy
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.
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Episode 06: That Bagel Filter Thing
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.
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Episode 07: We'll Handle it
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.
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Episode 08: Adventure Games Are Not Dead
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.
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Episode 09: Broken Age
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.
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Episode 10: Part One of Something Great
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
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Episode 11: Ship it
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.
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Episode 12: A Whole Different Game Experience
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.
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Episode 13: Crash Landing a Plane
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.
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Episode 14: I Think This is a Winner
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.
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Episode 15: Evergreen Games
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
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Episode 16: This Time it's Just for Love
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
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Episode 17: Deadline for Tim
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.
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Episode 18: Constipation and Defcon 4
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
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Episode 19: Last Call
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
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Episode 20: We Did Our job
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the ad...
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Deleted // Ep01-1: Talking with Ron
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Deleted // Ep02-1: Tim and Erik Chat
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Deleted // Ep02-2: Feedback with Ron
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Deleted // Ep02-3: Ron Responds to the Pitch
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Deleted // Ep03-2: Bar Crawling
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Deleted // Ep03-1: Code Names
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Deleted // Ep04-1: Dinosaurs
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Deleted // Ep04-2: Art Jammin'
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Deleted // Ep04-3: Scott Gets Shot Down
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Deleted // Ep04-4: Signing Posters
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Deleted // Ep05-1: Early Story Decisions
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Deleted // Ep05-2: It's Getting Even Hairier
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Deleted // Ep06-1: Driving with Tim
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Deleted // Ep06-2: Crazy Cat Man
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Deleted // Ep06-3: Vella Alterations
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Deleted // Ep06-4: Art Direction
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Deleted // Ep06-5: Early Story Concepts
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Deleted // Ep08-1: Extended Beard Trimming
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Deleted // Ep09-1: Ron's Notes
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Deleted // Ep10-1: Brainstorming with John
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Deleted // Ep10-2: Game Informer
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Deleted // Ep10-3: Reflections
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Deleted // Ep10-4: Lighting
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Deleted // Ep11-1: Grabbing Game
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Deleted // Ep12-1: Fem Shep
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Deleted // Ep14-1: Mock Reviews
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Deleted // Ep15-1: Refunds
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Deleted // Ep15-2: One Unit
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Deleted // Ep15-3: Act 2 Art Jam
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Deleted // Ep16-1: Act 2 Brainstorming
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Deleted // Ep17-1: Act 2 Hour of Fun
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Deleted // Ep18-1: Checking in with Bagel
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Deleted // Ep18-2: Lee Leaves the Team
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Deleted // Ep19-1: Tim's Last Call
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Deleted // Ep19-2: The Thrush
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Deleted // Ep19-3: Oliver's Creed
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Deleted // Ep20-1: Act 2 Reviews
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Bonus // Ep01-1: Kickstarter Pitch
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Bonus // Ep01-2: Kickstarter Bloopers
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Bonus // Ep01-3: Kickstarter DRM Update
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Bonus // Ep01-4: Kickstarter Rewards Update
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Bonus // Ep01-5: European Payment Options
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Bonus // Ep02-1: Tim's First Address to Backers
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Bonus // Ep02-2: Project Q&A w/ Tim
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Bonus // Ep02-3: Tim and Ron Adventure Chat
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Bonus // Ep03-1: Lumberjack Animatic
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Bonus // Ep03-2: Greg Models Backer T-Shirt
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Bonus // Ep03-3: Moai Promo Video
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Bonus // Ep04-1: Lumberjack Previz
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Bonus // Ep05-1: Lumberjack Party (Kinect Demo)
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Bonus // Ep07-1: Lili Picks the Girl
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Bonus // Ep07-2: Marius Animatics
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Bonus // Ep09-1: Teaser Previz
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Bonus // Ep09-2: Teaser
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Bonus // Ep09-3: 90,000 Friends
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Bonus // Ep09-4: Teaser Evolution
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Bonus // Ep11-1: Scratch Dialog Montage
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Bonus // Ep11-2: Alternate Cinema Scenes
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Bonus // Ep12-1: Cast Reveal feat. Jack Black
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Bonus // Ep12-2: Penn Ward in the Studio
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Bonus // Ep13-1: Wil Wheaton Casting Reveal
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Bonus // Ep13-2: Elijah Wood Casting Reveal
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Bonus // Ep13-3: Dave G's Wolf Scene
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Bonus // Ep14-1: Vella Trailer
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Bonus // Ep14-2: Shay Trailer
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Bonus // Ep15-1: Act 1 Trailer
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Bonus // Ep16-1: iPad Trailer
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Bonus // Ep17-1: Anna Kipnis Dialog Talk
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Bonus // Ep17-2: Oliver Franzke Scalability Talk
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Bonus // Ep18-1: Shay Game Awards Interstitial
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Bonus // Ep18-2: Tim's Update on Exciting Times
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Bonus // Ep18-3: Climax Animatic
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Bonus // Ep19-1: Launch Trailer
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Bonus // Ep19-2: Box Survey
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Bonus // Ep20-1: Russian Subtitles
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Bonus // Ep20-2: Thanks from the Backers
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Sidequest 1 // Tim Schafer - "My Father Told Me It Would Be Like This"
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Sidequest 2 // Tim Schafer - “I’m Such a F@#$in’ Genius”
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Sidequest 3 // Lee Petty - "I Was a Very Pleasant Baby"
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Sidequest 4 // Anna Kipnis - "I Got My Dream Job"
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Sidequest 5 // Brandon Dillon - "There Could Possibly Be Some Legal Issues"
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Sidequest 6 // Ray Crook - "I Think it's OK i'm Still Here"
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Sidequest 7 // JP LeBreton - "You Don't Step in the Same River Twice"
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Sidequest 8 // Oliver Franzke - "I Would Have Absolutely Laughed"
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Sidequest 9 // Dave Gardner - "Look, the Clocks..."
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Sidequest 10 // Peter McConnell - "What I Wish I Could Have Done Then..."
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Sidequest 11 // Khris Brown - "The Purity of Your Intent"
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Sidequest 12 // Camden Stoddard - "The Weight of the Sound"
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Sidequest 13 // Justin Bailey - "My Seat Only Goes Back So Far"
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Sidequest 14 // Ben Peck - "It's Not Like This Every Day"
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Sidequest 15 // Matt Hansen - "Just Take It Seriously"
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Sidequest 16 // Malena Annable - "Autonomy to be Awesome"
Senior Producer Malena Annable tells her story of coming up through the early days of Lucasarts and the path that brought her to find her true calling with Double Fine.