Welcome to "The Double Fine Adventure!," the documentary collaboration between Double Fine Productions and 2 Player Productions that led to a historic Kickstarter campaign.
Back in 2012, Double Fine and 2 Player launched a Kickstarter to fund an adventure in game development - Tim Schafer returned to his roots by creating a new point and click adventure game while 2 Player documented the process for the world to see.
Now, with act one of "Broken Age" complete and released to the public, you can join the fun of watching how the game was made and keep up on the progress of part two. With over eighteen episodes of the series released and still more to come, there's no telling when this adventure is going to end!
Episode 8 features lead artist Geoff Soulis extolling the virtues of learning multiple disciplines and workflows. Working in a small team, Geoff was tasked with modeling characters, environments, rigging, and basic animation.
Episode 9 is an exploration of the technical side of graphics creation with senior graphics programmer David Farrell. MASSIVE CHALICE had a tight budget but still managed a unique look thanks to many clever graphics techniques adapted to the Double Fine buddha engine.
Episode 10 continues the graphics discussion with programmer Matt Enright, who's love for the medium was so great he built his own graphics engine. Here we get further into the discussion of shaders and the pros and cons of working with different engines on the market.
Episode 11 concludes the MASSIVE KNOWLEDGE series with technical artist Panya Inversin. Drawing from backgrounds in both math and art, the technical artist is often the one to bridge the gap in the production workflow between artists and programmers. Here Panya explains the careful approach to ...