Episode 3 features designer John Bernhelm exploring the influences that helped shape the gameplay of MASSIVE CHALICE.
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MASSIVE KNOWLEDGE // Design Intern Ph...
Episode 4 features design intern Phillip Chung demonstrating some of his work creating the maps and battles of MASSIVE CHALICE, along with the delicate balancing of stats to change the player experience.
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MASSIVE KNOWLEDGE // Lead Programmer ...
Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the behaviors of the cadence.
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MASSIVE KNOWLEDGE // Programmer Dan M...
Episode 6 introduces programmer Dan McGarry, who developed the over world "strategy layer" of MASSIVE CHALICE, the stage on which the epic timeline plays out the story of the heroes.
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