Ultimate Double Fine Bundle!
Over 160 videos! Includes The Double Fine Adventure series with all extras, plus Amnesia Fortnight 2012, 2014, and MASSIVE KNOWLEDGE!
FAIR WARNING- The AF prototypes are very rough and are only for Windows machines. If you have issues running them try the AF boards on the Double Fine forums for support or email [email protected]
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MASSIVE KNOWLEDGE // Project Lead Brad Muir
This first installment introduces Brad Muir, the creator and project lead of MASSIVE CHALICE and Iron Brigade. Each episode will focus on a different member of the team, exploring their individual talents and contributions to the development of MASSIVE CHALICE.
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MASSIVE KNOWLEDGE // Producer Anthony Vaughn
Episode 2 features producer Anthony Vaughn speaking about some of the tools and techniques that are useful to him in his position.
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MASSIVE KNOWLEDGE // Designer John Bernhelm
Episode 3 features designer John Bernhelm exploring the influences that helped shape the gameplay of MASSIVE CHALICE.
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MASSIVE KNOWLEDGE // Design Intern Phillip Chung
Episode 4 features design intern Phillip Chung demonstrating some of his work creating the maps and battles of MASSIVE CHALICE, along with the delicate balancing of stats to change the player experience.
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MASSIVE KNOWLEDGE // Lead Programmer Chad Dawson
Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the behaviors of the cadence.
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MASSIVE KNOWLEDGE // Programmer Dan McGarry
Episode 6 introduces programmer Dan McGarry, who developed the over world "strategy layer" of MASSIVE CHALICE, the stage on which the epic timeline plays out the story of the heroes.
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MASSIVE KNOWLEDGE // Art Director Mark Hamer and Concept Artist Derek Brand
Episode 7 includes art director Mark Hamer and concept artist Derek Brand exploring the influences behind the look of MASSIVE CHALICE.
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MASSIVE KNOWLEDGE // Lead Artist Geoff Soulis
Episode 8 features lead artist Geoff Soulis extolling the virtues of learning multiple disciplines and workflows. Working in a small team, Geoff was tasked with modeling characters, environments, rigging, and basic animation.
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MASSIVE KNOWLEDGE // Senior Graphics Programmer David Farrell
Episode 9 is an exploration of the technical side of graphics creation with senior graphics programmer David Farrell. MASSIVE CHALICE had a tight budget but still managed a unique look thanks to many clever graphics techniques adapted to the Double Fine buddha engine.
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MASSIVE KNOWLEDGE // Graphics Programmer Matt Enright
Episode 10 continues the graphics discussion with programmer Matt Enright, who's love for the medium was so great he built his own graphics engine. Here we get further into the discussion of shaders and the pros and cons of working with different engines on the market.
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MASSIVE KNOWLEDGE // Technical Artist Panya Inversin
Episode 11 concludes the MASSIVE KNOWLEDGE series with technical artist Panya Inversin. Drawing from backgrounds in both math and art, the technical artist is often the one to bridge the gap in the production workflow between artists and programmers. Here Panya explains the careful approach to ...
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Grim Fandango Part 1
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Grim Fandango Part 2
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Grim Fandango Part 3
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Grim Fandango Part 4
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AF 2014: Day 0
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AF 2014: Day 1
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AF 2014: Day 2
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AF 2014: Day 5
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AF 2014: Day 3
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AF 2014: Day 4
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AF 2014: Day 6
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AF 2014: Day 7
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AF 2014: Day 8
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AF 2014: Day 10
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AF 2014: Day 9
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AF 2014: Day 11
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AF 2014: All The Pitches
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AF 2014: The Top 3 Winners
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AF 2014: Tim Interviews Penn
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AF 2014: Penn's Potatos
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AF 2014: Dear Leader Team Playthrough
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AF 2014: LPBB Team Playthrough
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AF 2014: Mnemonic Team Playthrough
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AF 2014: Steed Team Playthrough
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AF 2014: Audio Team Round Table
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AF 2014 Trailer
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AF 2012: Day 0
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AF 2012: Day 1
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AF 2012: Day 2
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AF 2012: Day 3
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AF 2012: Day 4
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AF2012: Day 5
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AF2012: Day 6
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AF 2012: Day 7
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AF 2012: Day 8
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AF 2012: Day 9
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AF 2012: Day 10
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AF 2012: Day 11
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AF 2012: Autonomous Playthrough
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AF 2012: Black Lake Playthrough
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AF 2012: White Birch Playthrough
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Brazen Playthrough
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AF 2012: Hack N Slash Playthrough
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AF 2012: Tim's Introduction
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AF 2012: Brazen Documentary
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AF 2012: All The Pitches
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AF 2012: Credits
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AF 2012: Trailer
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Deleted // Ep01-1: Talking with Ron
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Deleted // Ep02-1: Tim and Erik Chat
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Deleted // Ep02-2: Feedback with Ron
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Deleted // Ep02-3: Ron Responds to the Pitch
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Deleted // Ep03-1: Code Names
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Deleted // Ep03-2: Bar Crawling
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Deleted // Ep04-1: Dinosaurs
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Deleted // Ep04-2: Art Jammin'
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Deleted // Ep04-3: Scott Gets Shot Down
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Deleted // Ep04-4: Signing Posters
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Deleted // Ep05-1: Early Story Decisions
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Deleted // Ep05-2: It's Getting Even Hairier
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Deleted // Ep06-1: Driving with Tim
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Deleted // Ep06-2: Crazy Cat Man
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Deleted // Ep06-3: Vella Alterations
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Deleted // Ep06-4: Art Direction
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Deleted // Ep06-5: Early Story Concepts
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Deleted // Ep08-1: Extended Beard Trimming
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Deleted // Ep09-1: Ron's Notes
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Deleted // Ep10-1: Brainstorming with John
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Deleted // Ep10-2: Game Informer
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Deleted // Ep10-3: Reflections
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Deleted // Ep10-4: Lighting
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Deleted // Ep11-1: Grabbing Game
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Deleted // Ep12-1: Fem Shep
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Deleted // Ep14-1: Mock Reviews
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Deleted // Ep15-1: Refunds
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Deleted // Ep15-2: One Unit
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Deleted // Ep15-3: Act 2 Art Jam
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Deleted // Ep16-1: Act 2 Brainstorming
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Deleted // Ep17-1: Act 2 Hour of Fun
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Deleted // Ep18-1: Checking in with Bagel
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Deleted // Ep18-2: Lee Leaves the Team
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Deleted // Ep19-1: Tim's Last Call
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Deleted // Ep19-2: The Thrush
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Deleted // Ep19-3: Oliver's Creed
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Deleted // Ep20-1: Act 2 Reviews
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Bonus // Ep01-1: Kickstarter Pitch
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Bonus // Ep01-3: Kickstarter DRM Update
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Bonus // Ep01-2: Kickstarter Bloopers
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Bonus // Ep01-4: Kickstarter Rewards Update
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Bonus // Ep01-5: European Payment Options
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Bonus // Ep02-1: Tim's First Address to Backers
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Bonus // Ep02-2: Project Q&A w/ Tim
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Bonus // Ep02-3: Tim and Ron Adventure Chat
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Bonus // Ep03-1: Lumberjack Animatic
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Bonus // Ep03-2: Greg Models Backer T-Shirt
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Bonus // Ep03-3: Moai Promo Video
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Bonus // Ep04-1: Lumberjack Previz
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Bonus // Ep05-1: Lumberjack Party (Kinect Demo)
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Bonus // Ep07-1: Lili Picks the Girl
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Bonus // Ep07-2: Marius Animatics
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Bonus // Ep09-1: Teaser Previz
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Bonus // Ep09-2: Teaser
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Bonus // Ep09-3: 90,000 Friends
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Bonus // Ep09-4: Teaser Evolution
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Bonus // Ep11-1: Scratch Dialog Montage
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Bonus // Ep11-2: Alternate Cinema Scenes
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Bonus // Ep12-1: Cast Reveal feat. Jack Black
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Bonus // Ep12-2: Penn Ward in the Studio
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Bonus // Ep13-1: Wil Wheaton Casting Reveal
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Bonus // Ep13-2: Elijah Wood Casting Reveal
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Bonus // Ep13-3: Dave G's Wolf Scene
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Bonus // Ep14-1: Vella Trailer
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Bonus // Ep14-2: Shay Trailer
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Bonus // Ep15-1: Act 1 Trailer
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Bonus // Ep16-1: iPad Trailer
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Bonus // Ep17-1: Anna Kipnis Dialog Talk
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Bonus // Ep17-2: Oliver Franzke Scalability Talk
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Bonus // Ep18-1: Shay Game Awards Interstitial
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Bonus // Ep18-2: Tim's Update on Exciting Times
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Bonus // Ep18-3: Climax Animatic
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Bonus // Ep19-1: Launch Trailer
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Bonus // Ep19-2: Box Survey
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Bonus // Ep20-1: Russian Subtitles
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Bonus // Ep20-2: Thanks from the Backers
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Episode 01: A Perfect Storm for Adventure
Double Fine Productions launches a Kickstarter campaign to fund the development of LucasArts veteran Tim Schafer's first adventure game in over a decade. The world's reaction catches the studio by surprise.
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Episode 02: A Promise of Infinite Possibility
After the campaign’s record-breaking success, Tim is faced with the reality of having to start work on the game. Friends and mentors stop by the studio to discuss what made adventure games special and how the genre needs to evolve.
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Episode 03: Codename Reds
With the premise of the game in place, Tim begins assembling his team from Double Fine's talented pool of developers. A Chinatown bar crawl revisits the establishments that inspired code names for the studio's previous projects.
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Episode 04: Walking Around in Our Drawings
Concept artists from Double Fine’s most iconic games gather for an art jam to design the characters and worlds through which Tim’s story will come to life.
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Episode 05: It's Gonna Get Hairy
As the story and structure of the game continue to develop, the production team works to build an accurate schedule to accommodate the needs of development.
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Episode 06: That Bagel Filter Thing
Lead Artist Nathan "Bagel" Stapley struggles to find a balance between representing his unique art style in the game and coping with the tremendous amount of content that has to be created.
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Episode 07: We'll Handle it
The team has to face some harsh realities as it becomes more apparent the Kickstarter funds won't be enough to sustain the projected course of development.
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Episode 08: Adventure Games Are Not Dead
Nearly a year after the launch of the Kickstarter, the team is ready to present a small slice of the game internally to the rest of the company for feedback. Tim goes on a juice diet.
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Episode 09: Broken Age
Tim is invited to host the annual Game Developers Choice awards during an industry conference in San Francisco. The team crunches to prepare the first trailer that will introduce the game and its official title to the world.
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Episode 10: Part One of Something Great
The team is revitalized by the response to the trailer’s premiere at GDC, but a new challenge rears its head that splits the opinions of management.
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Episode 11: Ship it
As a plan for release is settled, the team is under pressure to hit a deadline while a mountain of work still remains. A visit to composer Peter McConnell's home outside the city reveals his inspirations and approach to the game's score.
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Episode 12: A Whole Different Game Experience
Voices are put to the many eccentric characters of Broken Age by a cast of new and old friends. The animation team seeks help from outside the studio to complete the game's hours of cutscenes.
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Episode 13: Crash Landing a Plane
Peter McConnell's music is brought to life by the Melbourne Symphony Orchestra. Extensive internal testing reveals mixed feedback on the game’s puzzles and cutscenes, and stress builds as the clock ticks towards release.
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Episode 14: I Think This is a Winner
The audio and visual effects teams feel the crunch on the eve of the release of Broken Age: Part One, while last minute decisions continue to be made with regards to the business plan moving forward.
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Episode 15: Evergreen Games
The public response to Broken Age is met by the studio with mixed feelings. Tim and Justin await the report of initial sales figures.
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Episode 16: This Time it's Just for Love
Tim discusses the aftermath of Act One's release while the team preps the iPad version. Production of Act Two begins with a hard deadline in sight.
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Episode 17: Deadline for Tim
The team is working hard on the new content for Act 2 of Broken Age, but everything rests on Tim being able to finish all his writing tasks under a tight deadline. Double Fine says goodbye to a longtime friend whose contributions to the project will be sorely missed.
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Episode 18: Constipation and Defcon 4
December is fast approaching, and while Tim may finally have his writing out of the way, a new problem has arisen that could seriously impact the team and the game’s schedule.
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Episode 19: Last Call
As Double Fine nears the end of development on Broken Age, the company is faced with the greatest tragedy in its history.
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Episode 20: We Did Our job
After three years of development, the team is finished with Broken Age and moving on to new projects. We look back at the experience as a whole and question what the project means to the studio and the games industry on a larger scale. A special package arrives that symbolizes the end of the ad...
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AF 2014 Announce Video
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Sidequest 1 // Tim Schafer - "My Father Told Me It Would Be Like This"
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Sidequest 2 // Tim Schafer - “I’m Such a F@#$in’ Genius”
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Sidequest 3 // Lee Petty - "I Was a Very Pleasant Baby"
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Sidequest 4 // Anna Kipnis - "I Got My Dream Job"
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Sidequest 5 // Brandon Dillon - "There Could Possibly Be Some Legal Issues"
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Sidequest 6 // Ray Crook - "I Think it's OK i'm Still Here"
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Sidequest 7 // JP LeBreton - "You Don't Step in the Same River Twice"
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Sidequest 8 // Oliver Franzke - "I Would Have Absolutely Laughed"
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Sidequest 9 // Dave Gardner - "Look, the Clocks..."
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Sidequest 10 // Peter McConnell - "What I Wish I Could Have Done Then..."
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Sidequest 11 // Khris Brown - "The Purity of Your Intent"
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Sidequest 12 // Camden Stoddard - "The Weight of the Sound"
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Sidequest 13 // Justin Bailey - "My Seat Only Goes Back So Far"
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Sidequest 14 // Ben Peck - "It's Not Like This Every Day"
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Sidequest 15 // Matt Hansen - "Just Take It Seriously"
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Sidequest 16 // Malena Annable - "Autonomy to be Awesome"
Senior Producer Malena Annable tells her story of coming up through the early days of Lucasarts and the path that brought her to find her true calling with Double Fine.