MASSIVE KNOWLEDGE // Designer John Bernhelm
MASSIVE KNOWLEDGE • 30m
Episode 3 features designer John Bernhelm exploring the influences that helped shape the gameplay of MASSIVE CHALICE.
Up Next in MASSIVE KNOWLEDGE
MASSIVE KNOWLEDGE // Design Intern Ph...
Episode 4 features design intern Phillip Chung demonstrating some of his work creating the maps and battles of MASSIVE CHALICE, along with the delicate balancing of stats to change the player experience.
MASSIVE KNOWLEDGE // Lead Programmer ...
Episode 5 features lead programmer Chad Dawson discussing his past experience with AI, robotics, and the RTS genre. A programming demonstration highlights some of MASSIVE CHALICE's AI routines and how Chad went about designing the behaviors of the cadence.
MASSIVE KNOWLEDGE // Programmer Dan M...
Episode 6 introduces programmer Dan McGarry, who developed the over world "strategy layer" of MASSIVE CHALICE, the stage on which the epic timeline plays out the story of the heroes.